There's a trend among certain restaurants where diners sit in the dark, trusting the waiting staff and their remaining senses to enjoy the food placed in front of them. It's a way of heightening taste ...
Blindfire is certainly unique and enjoyable at its core. The default Bodycount mode is a multiround deathmatch that can be played solo or as a team. Players are dropped into a tight warehouse ...
"They want to know - were you threatened by him, or what he looks like." Kandoo Releasing has unveiled an official trailer for an indie drama titled Blindfire, the feature debut of writer / director ...
I think it's admirable whenever a first-person shooter tries to go beyond the tried and true formula of clicking heads. Be that by adding resources to manage, fun movement options for an extra ...
Double Eleven, the long-time steward of Paradox Interactive's Prison Architect series before the two companies parted ways earlier this year, has announced its next project: multiplayer shooter ...
Blindfire is a new futuristic neo-noir shooter that takes place entirely in the dark. A fast-paced streamlined social shooter, Blindfire is full of fast-action in short bursts - but there’s a big ...
Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry ...
*In the midst of a racial reckoning, not only in America, but also in the rest of the world, comes a story about a white police officer involved shooting of a black man in America. BLINDFIRE is an all ...
Add Yahoo as a preferred source to see more of our stories on Google. The pic, which will mark Nell’s directorial debut, centers around a police officer (Geraghty) who, while responding to a violent ...
A new round-based multiplayer FPS, Blindfire, was announced during Xbox's most recent Partner Preview, and though multiplayer shooters are a dime a dozen, this one comes with a unique twist that helps ...
Double Eleven's Blindfire asks a question few if any first-person shooters have dared: what happens when players can't see each other or the environment? The answer is a surprisingly tense, strategic ...