With over five years experience in the gaming industry, Sharon has covered all kinds of gaming content from listcles to news on the latest events. She grew up with three older brothers who spent all ...
The problem is not third-person illustrations, per se, nor their medium, but rather the quality of third-person illustrations and the skill with which they are used. This is part one of a two-part ...
Landmark third-person shooters set staples: cover systems, over-the-shoulder camera and bullet time. They broadened the genre, merging horror, platforming, cinematic story, open worlds and RPG ...
Antonia Haynes is a Game Rant writer who resides in a small seaside town in England where she has lived her whole life. Beginning her video game writing career in 2014, and having an avid love of ...
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